

I don't see it anymore, anyway, though there are varieties and something rare may still exist. I believe I've taken care of all that now. For instance, I don't recall if it's in the last video, but you've quite likely seen either dwarves slicing through menus as they walk, or especially showing through the minimap. I've mostly been catching up on art, which we'll show in a few days, and handling random bugs. Somewhat distracted by my first potential root canal, ha ha.

Notably, we'll be doing a live demo at PAX tomorrow! It'll be streamed at twitch and should also be available afterward hopefully. A report to start the month and some questions and answers over at Future of the Fortress.Should the future mirror the past, your excitement with allow us to make it even further. This is all because of your generous gifts! Your support is the reason Bay 12 Games exist. We have joined the 21st Century and bought one to fix it ourselves.
Curren$y the game free#
It is still unclear whether the free version will be released the same time as Premium or sometime shortly after.Īnother development is the question of whether DF would run on ultra widescreen monitors. We did forget to reveal the one thing that you generous old fans would be most interested in: Classic is evolving right along with the ease of use that Premium will feature.
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Curren$y the game mods#
The primary benefit of this change is allowing mods to snip out and replace individual entries without having to drop entire files, or to append a few lines to an existing entry, etc. I reworked the object load system so we can now alter text definitions all the way up to the end - it used to process them as they were loaded. There can be up days and down days, some with a ton of progress and some with very little tangible to show, but the mind has completely disappeared into the work. I feel like I've entered the same frame of mind I was in when I was finishing my thesis. Ah shoot, sorry for being silent the last few weeks.You can make a big looping rampy tunnel from elevation 40 to elevation -20 and the new system can fill it with tracks in two clicks (or slightly more keypresses!) if you have the materials around. Seems to be working okay so far! There's some trickiness since the paths shouldn't for instance span a chasm and loop back down under themselves on a ramp (since that would invalidate the ramp) - I caught some of it and it works okay, but I'm sure there's some weird edge cases etc. If you like it, click, if you don't like it, move to a closer point until it picks the right path and finish up your design piecemeal. The placement of constructed track ramps was still acting weird, so yesterday I finally did what I should have done all along, for both carved and constructed tracks - click point one, hover over point two (on any z-level) and the game displays a track path for you.
Curren$y the game download#
Coming to Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 0.47.05 (January 28, 2021) Windows |Īll Versions Current Development: RSS Feed, Release Feed, Here's a report to start October and the Future of the Fortress reply.
